Collection of games
There are a lot of games, by
means of which we can develop speaking skills. These games are much
diversified. We can choose among structure
games, vocabulary games, spelling games and pronunciation games.
Many games provide experience of the use of
particular patterns of syntax in communication, and these are here called structure games. Among them
is a number of guessing games, which can be played at various age levels. In
general, the challenge to guess arouses considerable interest and encourages
the learners too communicative what they see as possible ‘right answer’.
In the following we would like to show some
among structure games, which we can use in, develop speaking skill.
Where is it?
Level: elementary and intermediate
Age: any
Group size: whole class
Use: to practise prepositional phrases. (Variant B: also the ‘may’ of
possibility.)
Learners turn round and close
their eyes while a small object (or several objects) such as a coin, a ring, a
sweet, or a small doll is hidden. Questions:
Is it behind the cupboard/in X’s pocket/in Y’s desk/in your shoe/under those books?
Etc. Each learner should make at least one guess. Statements can be made
instead of questions: It’s behind the
cupboard/in X’s pocket, etc.
Variants
A. Using
tag-questions: It’s behind the cupboard,
isn’t it? etc.
B. A small object is
hidden. Where can it possibly be? Everybody suggests a place: It may be in your pocket/on top of the
cupboard/in Tom’s desk/behind that picture/in the waste-paper-basket, etc.
A team point for the first to guess correctly, using may. Might or could are also possible. It might/could be in your pocket. Could it be in your pocket?
C. Using the past: I’ve just found this button, etc. Guess where it was. It was behind the
cupboard/in the drawer of your table/under the vase, etc. No, it wasn’t there or Yes, that’s right.
D. Several learners go
out of the room while a small object is hidden. They know what the object is.
On re-entering the room, each in turn asks a question, naming someone to answer
it. This is done three times. Thus if there are six questioners, eighteen
different learners are asked a question. The six in front listen carefully to
each other’s questions, which they may have planned together before they came in,
and especially to the answers. They try to guess where the object is before
they finish asking all their questions. Only yes-no questions are permitted, e. g. Is it on anybody’s finger? Is it on the floor? Is it near us? Is it in
the teacher’s pocket? It’s in your desk, Peter, isn’t it? and so on. As
soon as a successful guess is made, another group (which should include
learners who have not had a chance of speaking) goes outside and another object
is hidden.
E. Hide a puppet, or a
cut-out of an animal (e. g.), before the lesson. Say I’ve lost…(naming a puppet), or I’ve
lost my cat. Where is he? The learners guess. It’s in your bag outside the room/behind those big books, etc. (For
young children.)
Whose is it?
Level: elementary
Age: children
Group size: whole class
Use: the practise possessive pronouns
Objects belonging to various
learners are placed beforehand in various parts of the room. They are all
visible. For example, there could be a red pencil on one of the desks (all
other pens and pencils should be put away). A black raincoat hanging at the side
of the blackboard, a pencil-box on a chair, a pair of shoes near the door, an
apple or an orange on a shelf, etc. The objects should be numerous and they should not be familiar, e. g. the
coat should not be one, which a particular pupil in the class always wears.
The game proceeds as follows.
Hold up or point to one of the objects and ask What’s this? or What are
these? This is a pair of shoes. Then talk about them a bit, e. g. Are they black or brown? Are they girls’
shoes or boys’ shoes? Then ask Whose
are they? or Who do they belong to? and
guesses are made. They’re Mary’s. Mary
says: No, they aren’t mine. They’re
Alison’s. Are they yours, Alison? No. No, they aren’t hers. And so on,
until the right guess is made. The guesses may of course be either statements
or questions.
If there are many objects of a
kind, e. g. many books, scarves, coats, or oranges, which and pronominal one will
also be needed. Which coat is yours/his? etc.
(pointing). Which book is Eve’s? Is the
one on the table? Or that longs one? etc.
The materials needed for this
game are many common objects which belong to the learners, but which they do
not normally have at school.
Lucky dip
Level: fairly elementary
Age: young children
Group size: whole class (small)
Use: to practise possessives and to brush up vocabulary
This is an occasional activity
for a small class. The children, and also the teacher, put various articles
(including models) into a large bag. Later, everybody takes out one without
looking to see what it is. Informal conversation: What have you got, Pamela? An aeroplane, miss. Oh, that’s good. What
have you got, Jack? What’s it called? It’s a calendar. And so on.
If most of the articles belong
to the children, there can now be exchange. Whose
is this? Is this yours or his? It’s mine, etc.
A few of the articles, not
belonging to the children, can be marked ‘First prize’, ‘Second prize’, etc.
Those who have them will keep these.
There may also be a few
‘messages’ inside small envelopes, e. g. Find
something behind this cupboard. Look it my left pocket. There is something
behind the green books. The articles hidden there should be similar to
those in the bag.
Everybody gets his own article
back, and may get another one also.
Teach the children to ask one another some of the questions, so
that the teacher is not the only one to talk.
Where are you off to…? (or Where are you going?)
Level: intermediate
Age: fairly young children
Group size: whole class
Use: to practise the infinitive of purpose
Somebody walks to the door and
says Goodbye, everybody, goodbye. The
class says: Oh, where are you going? Reply:
I’m off to/going to the
supermarket/butcher’s/stationer’s/greengrocer’s, etc. Class: What are you going there for? or Why are you going there? Reply: Guess (You must guess.). Everybody
guesses. To buy a kilo of beans/a chair/a
pint of milk/some potatoes, etc. (choosing the vocabulary according to the
kind of shop mentioned). Whenever a correct guess is made, the ‘guesses’ change
places with the ‘shopper’.
What is it? Is it…?
Level: elementary,
intermediate, and advanced
Age: any
Group
size: whole class, groups, or pairs
Use: to practice ‘yes-no’ and other
questions and to brush up vocabulary
Somebody thinks of an object or
person the class knows the name of, and the others ask questions, putting up
their hands and waiting to be called on: Is
it a green book?, Is it Mary’s desk? Is it my face? Is it the door? Is it John
and Peter? Is it the railway station? Is it the man who came here this morning?
etc. The first to guess correctly takes the ‘thinker’s’ place.
After the class has successfully
played such a game as a whole, it can be played in groups or even in pairs.
Members of another team may question
the learner who has thought of something only, and points scored according to
the number of questions asked (e.g. one point for a guess after only five
questions). There should be a frequent change from one team to another, to keep
the whole class active.
The number of yes-no questions may be limited (e.g. to twenty), after which the
answer must be given and the game started again.
Out of place
Level: intermediate
Age: any
Group
size: whole class
Use: to practice
‘there’s’ and prepositional phrases, the present perfect (variants A and B),
the passive (B), and ‘should/shouldn’t’, ‘ought/oughtn’t’
At least a dozen objects are placed
beforehand in unfamiliar positions, all being in ‘full’ view. The learners are
not told what the objects are, but are given a minute or two to look about
them, and then are asked to say what have noticed. They may say, for instance: There’s a book on top of the door. There’s a
bag in the waste-paper-basket. There’s a hairbrush on the record player.
There’s a ruler in the vase, etc.
At another stage the past tense
could be used, if the objects have been taken away. Thus: There was a book on top of the door. Was there? Yes, there was. Is
there a book there now? No, there isn’t.
Or, if some of the objects have been
removed and not others, one of the uses of still
can be practised. Is it still here?
No. Is my bag still there? Yes, it is – it’s still in the corner.
How?
Level: intermediate
Age: children
Group
size: whole class
Use: to practise adverbial of manner
One learner goes out of the room and
thinks of a simple action – such as cleaning the blackboard, drawing or writing
something, counting objects or people, telling about what happened the day
before, etc. Meanwhile the class has chosen an adverb of manner e.g. quickly, slowly, softly, loudly, etc.
Back comes the one outside and performs the action in various ways until he
hits on the manner chosen by the class and guesses the adverb. But he may have
to change the action to discover what the adverb is – one can hardly clean a
blackboard loudly!
The class should respond to each
‘performance’ by using the adverb that seems appropriate to it, e.g. No, it isn’t ‘quickly’. If the
‘performer’ does not agree with their choice of adverb to describe the way he
performs an action, he can say so, e.g. I
wasn’t writing carelessly.
It should not take long for any
‘performer’, by means of his actions to discover what adverb the class has
chosen.
If it happened…
Level: intermediate
and advanced
Age: any
Group
size: whole class
Use: to practise conditional clauses
(hypothetical)
While the class, with the teacher’s
help, is imagining something that might happen, one learner is out of the room.
On returning, he or she asks various learners What would you do if it happened? Until in due course it becomes
clear what the imaginary event must be. Answers begin I would…
Examples
a.
I would visit Britain/move to a
bigger house/take my mother for a long holiday/give presents to all my friends,
etc. (Answers such
as these would doubtless lead the questioner to guess If you won a lot of money.)
b.
I would stay here/ring up home to
ask somebody to come/take shelter in a shop/run home very quickly/borrow
somebody’s coat, etc.
(Such answers might bring the guess If it
began to rain hard.)
Answers should be so worded that the
secret is not given away immediately, as it would be, for instance, if an
umbrella were mentioned in connection with If
it began to rain.
Both possible and impossible
‘happenings’ may be allowed, and some of the answers are bound to be a bit
improbable. The teacher’s help should be directed towards ensuring that
‘happenings’ are chosen which enable as many suggestions are possible to be put
forward.
Hide and search
Level: intermediate
Age: children
Group
size: whole class
Use: to practise
conditional clauses (factual or open condition) and the ‘may’ of possibility
A small object, such as a button or
coin, is hidden somewhere while the searcher waits outside. Converse with the
rest of the class in this way: What will
Jim/Jane find/see if he/she looks in your desk/in Sally’s bag/in the
cupboard/under that papers/behind the stove? etc. He’ll/She’ll find four books and a ruler/some sandwiches/six piles of
books and three bottles of ink, etc.
Preliminary conversation might also
involve the may of possibility. What may she/he open/move/look behind? Where
may she/he look? At a more advanced stage should and were might be
practised in the same situation: If he
should look in your desk, what would he find? If he were to move those books, what
would he discover/see there? etc.
The search may be for several
objects, and there may be a number of searchers. The teacher need not know
where the objects are – members of the class can place them.
So Jim or Jane come back and search.
As they search, teacher and class have a little conversation. Where has Jim looked (so far)? Where is he
going to look now? Has Jane looked under the table (yet)? Is she going to open
the cupboard? And so on. Have you
looked in my bag (yet), Jim? But do not bother the searchers too much.
Where could…have looked?
Level: intermediate and advanced
Age: children
Group
size: whole class
Use: to practise
‘could/might have…’
This is an activity, which follows
upon the previous game. Everybody looks back at what has happened.
For instance: Did Jim look in the cupboard, Alan? No, miss. Could he have looked
there? Yes, he could, but he didn’t. Where else could he have looked, but
didn’t look? Everybody makes one suggestion. He could have looked under my foot/behind that picture/in the vase, etc.
Did you look under his foot/behind that
picture, etc. Jim? No. Could you have
looked there? Yes. The class is talking about what they saw happen and not
happen.
An alternative to could here is might.
The type of games belongs to
vocabulary games. A vocabulary game
is one in which the learners’ attention is focused mainly on words. Many of
these games give incidental vocabulary practice.
What is this/that? Who is this/that?
Level: elementary
Age: children
Group
size: whole class or groups
Use: to practise naming
people and objects
Learners in turn hold up or
touch or point to objects or people (or to pictures of them), naming a pupil in
another team to answer. Those who answer correctly ask a similar question in
return. If an answer is incorrect, the questioner (or perhaps someone else from
the same team) asks another question. A point may be scored for every correct
question answered.
Replies take the form It’s a…It’s the…It’s my/your/his/her…It’s X.
They’re…and…Yes, it is. No, they aren’t. No, I’m…, etc.
At a slightly less elementary
stage a game can be made out of the following kind of naming sequence: A (to
B): What is this?, B: It’s a…A (to class or group): Is it a…? Reply: Yes/No.
‘Choice’ questions also lend
themselves to this game: Is this a lemon
or an orange?
Shopping
Level: elementary and intermediate
Age: any
Group size: small class or groups
Use: to practise the vocabulary needed for various kinds of shopping
There are many vocabulary games of this type.
They can be adapted to circumstances. Examples:
A. My father/sister/I/You and I, etc. went to (name a town). Oh yes, did he/she/you? What did he/she/you
bring back? He/she/I/We brought back…Each learner adds an item and repeats
the items already mentioned by other learners. If this is found unduly
difficult, write some of the items on the board. Keep a note of what is
mentioned. In a large class the list becomes unbearably long and the game is
then better played in-groups.
B.
I went to the
market/shops/supermarket with…and there we bought…,etc. The vocabulary can be
restricted to what is obtainable at one kind of shop, and this varies from
country to country.
C.
Amounts can be specified: I went shopping yesterday and bought a dozen eggs, a pound/half a kilo
of coffee, a pound of butter, etc.
D. Other tenses can be
used: My mother and sister have gone to…
What are they going to buy? Guess… Every Saturday we go shopping, and what do
you think we buy? etc.
E.
‘Uncountable’ and ‘countable’ may need practice: some rice, some cheese, some bacon, two
packets of rice, a quarter of bacon, six eggs, etc.
I spy
Level: elementary
Age: children
Group size: whole class or groups
Use: to brush up known vocabulary
This is an old and simple
vocabulary game. Somebody says: I spy
with my little eye something beginning with B. Others guesses what the
object is. Susan: The blackboard? No, no
the blackboard. Dick: A biscuit? No,
I can’t see a biscuit. Stephen: Dick’s
ball? Yes that is right, Dick’s ball.
It then becomes Stephen’s turn. He thinks of something beginning with another
letter, e. g. S. I spy…something
beginning with S. The object must be visible in the room or in a wall
picture.
If anyone dislikes spy because it is not among the ten
thousand most frequent words in printed English or because of its associations,
then the following rhyme can be substituted: One – two – three, what can I see? Something in this room (or garden)
beginning with…
Remembering
Level: elementary
Age: children
Group
size: whole class
Use: familiarisation
with known vocabulary, spelling practice
Simple sketches are drawn on
the board. If you have a long stretch of board there can be several ‘artists’
drawing at once: they can be, for instance, three learners from each of two
teams. As soon as they have finished, they print neatly under each drawing what
it is supposed to be (a kitchen, a tree,
an aeroplane, etc.). The class is given a few moments to look at these
words, then the teacher rubs them out and the class writes them from memory,
looking at the drawings (some of which would no doubt be unrecognisable if one
had not been told what they were). Then other learners come forward to draw and
name other things, and the procedure is repeated. With a quick class this can
be done three or four times. The team with the most words right, legible, and
correctly spelt is the winner.
Classroom shop
Level: intermediate
Age: children
Group
size: whole class or groups
Use: to practise
the vocabulary of shopping
The pupils provide the articles for
sale – or pictures, drawings, or models of them, or simply their names on cards
– and the teacher, to get the game going, acts first as salesman and then as
customer. Useful phrases: Can I help you?
Have you got a…Have you got any…? I want to buy…pounds/kilograms of…Please give
me…How much is (all) that? Is that right? (when handing over the exact
money), I’m sorry we’re out of stock/we
haven’t got that, etc.
Aunt Mary’s cat
Level: intermediate
and advanced
Age: any
Group
size: whole class or groups
Use: a
vocabulary stretcher (adjectives and adverbs)
This is an old party game played by
children and adults together, the adults usually saying whether the word chosen
is possible or not. Again, the name can be varied: My uncle’s parrot. The grocer’s horse. Bill Lee’s bulldog. My
grandmother’s monkey, etc. The first player begins with ‘a’ and says perhaps My Aunt Mary’s cat is an alarming cat. The second has to use an
adjective beginning with ‘b’; e.g. My Aunt Mary’s cat is a bad cat. The
third may continue My Aunt Mary’s cat is
a careful cat. And so on through the alphabet.
Adverbs can be added to adjectives: My Aunt Mary’s cat is an alarmingly
fierce/badly behaved/carefully fed/dangerously thin cat, etc. Or…is alarmingly fierce, etc.
Incomplete definitions
Level: intermediate
and advanced
Age: any (except
young children)
Group
size: whole class
and groups
Use: to practise how to describe things
they know
A member of one team defines
something and challenges somebody in the other team to guess what it is. Team
points are given for correct guesses and an extra point if the word is spelt
correctly.
Much depends on what is chosen for
definition, and also on not giving away too much. For example an elephant can be defined as a large
animal which lives in India and Africa and which can carry people as well as
goods – but do not mention it trunk, which would make it too easy to guess.
Examples: a piece of furniture in
which we keep clothes (a wardrobe). A
way of telling us to stop or go ahead in the street (traffic lights). A place where a farmer keeps his cows (a cattle-shed). A means of sending a
spoken message a long way (the telephone).
Shipwreck lists
Level: intermediate
Age: any
Group
size: whole class
or groups
Use: to brush up the vocabulary of food,
drink, clothing, tools, etc.
Each group has pencil and paper and
the group leader does the writing. First, the names of foods must be written
down. Allow two or three minutes for all the groups to do this, then ask for
drinks, and finally for articles of clothing.
Group ‘A’ leader reads out Group A’s
list, while the other group leaders cross out on their lists anything he
mentions. Then Group ‘B’ leader reads out what his group still has, and the
other groups cross out those items if they have them, and so on with all the
groups. The result will be that the items not crossed out on any list will be
those that only that group has thought of. You
have been wrecked on a desert island, and this is all the food and drink and
clothing you have. The surviving items are read out. The group with the
longest list (including no doubt one or two items that would not be essential
or even suitable on the island) is the winner.
Coffee-pot
Level: intermediate
Age: any
Group
size: whole class
and groups
Use: to brush up vocabulary: food,
drink, clothing, tools, etc.
This is usually played as a
vocabulary game. Somebody thinks of an object and others ask questions such as Where do you keep your coffeepot? Is your
coffeepot big? What is your coffeepot made of? Can we see your coffeepot in the
room? Can we eat your coffeepot? Do you wear your coffeepot? Both yes-no question why-questions can be asked.
The coffee-pot may be almost anything – somebody’s TV set, somebody’s
stamp album, the local railway station, the post office, the teacher’s hat,
somebody’s bicycle, your shoes, the moon, etc.
Coffeepot can also stand for a verb,
and the questions might include Can everybody coffeepot? Do you coffeepot very
often? Where do you go to coffeepot? etc. Almost any action verb is possible
here, e.g. dance, swim, go for walk, climb, etc.
Word bag
Aims: Vocabulary practice, the development of attention,
listening skill
Level: Beginner/Intermediate
Time: -
Organisation:
Groups
Procedure:
This is to get your students to
write down new words they hear in class.
At the beginning of the term/course divide students into
groups of about 5 and give each group a number (e.g. 1-6). At the beginning of
each class give each group about 10 cards on which they write the number of
their group and the new words they hear in class. At the end of each class they
put their cards into the "word bag" and every 2 weeks you check
whether they still know those words and which group has the most cards. In the
end there are two winners: the group that has the most cards, and the one that
knows more words.
Especially for you
Aims: Vocabulary practice, reading skill
Level: Beginner
Time: 10 minutes
Organisation:
Individuals
Procedure:
The teacher prepares a list of
words. Each student gets one word which is prepared especially for him or her.
The trick is that each student gets a word whose initial letter is the same as
the initial of the student's first name, e.g. Linda gets listless. Each student
must look it up in the dictionary during the class and after a few minutes
report to the class. E.g. "My name is Linda and I'm listless. That means
that I am ... (definition)...". For homework students can do the same
using their surname.
Word tour
Aims: The development of imagination, vocabulary practice
Level: Beginner/Intermediate
Time: -
Organisation: Individuals
Procedure:
Instructions for your students:
'Think of a town or city you know well. Imagine that you are organising a
sightseeing tour. Think of 5 places you would include on your tour and write
down the order in which the tourists would visit them. Learn your tour off by
heart so that you can picture it in your mind. Whenever you have 5 new English
words to learn, imagine these words are the tourists on your tour and picture
the words in the places on your tour like this.
Tour: Trafalgar Square; Buckingham Palace; Houses of Parliament; Westminster Abbey; Downing Street. Words to learn: apron; dustpan; vacuum cleaner; feather duster; broom. Imagine Nelson on his column in Trafalgar Square wearing an apron, the queen brushing the floor in Buckingham Palace and using a dustpan...
Tour: Trafalgar Square; Buckingham Palace; Houses of Parliament; Westminster Abbey; Downing Street. Words to learn: apron; dustpan; vacuum cleaner; feather duster; broom. Imagine Nelson on his column in Trafalgar Square wearing an apron, the queen brushing the floor in Buckingham Palace and using a dustpan...
Selling and Buying Things
Aims: Vocabulary practice, speaking skills
Level: Beginner/Intermediate
Time: 15-20 minutes
Organisation:
Individuals/Groups
Procedure: This game is playing in two different classes. 10 students were
shopkeepers selling fruits and food to the rest of the class. The shopkeepers
had to sell all food they had and the shoppers had to buy all food they needed
in the shortest time. We observed the same students' reaction in both classes.
Before the game started, the teachers tried to explain the game' rules to
students and gave some examples. Once students understood the rules, they quickly
rearranged their seats and grouped as instructed. The classes became as noisy
as a real market. Students tried to use as many phrases and words they had
learnt as possible. Thus, through this kind of activity students may be able to
remember their vocabulary better.
Snakes and Ladders
Aims: Vocabulary practice, speaking skill, answering
correctly to questions
Level: Beginners/Intermediate
Time: 10-20 minutes
Organisation:
Groups of five
Procedure: Students worked in groups of five and everyone went from the start and
tried to reach the finish as soon as possible by answering correctly to
questions which were prepared by the teacher. After observing the game, we gave
a small survey to 20 students with some questions about their feelings toward
the game like; "Do you think this game is useful for you to remember words
you have learnt?" and, "How can your classmates help you learn
through the game?"... From this survey, we learnt that all 20 students
agreed that games help them a lot in vocabulary learning. Among them, 12
students said that said that they could answer well two-thirds of questions in
the game; and only one student could always respond to all questions.
Fish of the
Sea
Aims: Vocabulary practice, to enliven the children’s
attention
Level: Pre-intermediate
Time: 5 minutes
Organisation:
Groups
Procedure: The children make up groups, each with the name
of a fish. The teacher, as the Sea, walks about, calling them to follow: “The
Sea wants the shrimps. The Sea wants the cod...” When they are all gathered,
the Sea says “I am calm”: children move on tiptoe, gliding. “I am rough”:
children hop. “I am choppy”: children skip. “I am stormy”: children run, waving
their arms about.
What animal
is this?
Aims: To learn the names of the animals, imagination,
miming
Level: Beginner
Time: 10 minutes
Organisation:
Individuals
Procedure: It is very useful when children are learning
the names of the animals.
Children silently act as animals, and other
players try to identify them:
Tiger-paces,
Bull- paws the ground
Monkey- jumps and swings with tail
Kangaroo- bounds
Crocodile- swims and snaps mouth
Cat- washes face, curls up
Gorilla- beats chest
Dog- begs
Rabbit- bunny-hops
Bingo
Aims:
Vocabulary practice, listening
comprehension
Level:
Beginner/Intermediate
Time:
10 minutes
Organisation:
Individuals
Procedure:
This involves selective copying and is an
excellent way of revising vocabulary sets (e.g. colours, occupations, clothes,
etc.). through a game.
Write, with the help of suggestions from the
class, 12 – 16 items on the board (e.g. for clothes: jacket, hat, shirt,
socks,etc.). Ask the students to copy any words from the list.
Then read out the words from the list in any
order. The first student to hear all his words read out calls out BINGO!
From these suggestions it should be clear that
copying need never be a boring activity! Some of the following activities,
particularly dialogue writing, also involve copying: the students do not
actually have to contribute to the text.
Associations
Procedure:
Start by suggesting an evocative word: ‘storm’, for example. A student says
what the word suggests to him or her – it might be ‘dark’. The next student
suggests an association with the word ‘dark’, and so on round the class. Other
words you might start with: sea, fire, tired, holiday, morning, English,
family, home, angry. Or use an item of vocabulary the class has recently
learnt.
Blackboard bingo
Procedure: Write
on the board 10 to 15 words which you would like to review. Tell the students
to choose any five of them and write them down. Read out the words, one by one
and in any order. If the students have written down one of the words you call
out they cross it off. When they have crossed off all their five words they
tell you, by shouting ‘Bingo’. Keep a record of what you say in order to be
able to check that the students really have heard all their words.
Sentence Race
Level: Any Level
A
good game for large classes and for reviewing vocabulary lessons.
- Prepare a list of review vocabulary
words.
- Write each word on two small pieces
of paper. That means writing the word twice, once on each paper.
- Organize the pieces like bundles, 2
bundles, 2 sets of identical words.
- Divide the class into 2 teams. get
them to make creative team names.
- Distribute each list of words to both
teams. every student on each team should have a paper. Both teams
have the same words.
- When you call a word, 2 students
should stand up, one from each team. The students must then run to the
blackboard and race to write a sentence using their word.
The
winner is the one with a correct and clearly written sentence.
This is always a
hit with kids. For more advanced students, use tougher words.
Catching up on your ABC's
Level: Any Level
This
game is short and simple. Write the alphabet on the board. Throw a bean bag to
someone and say a word begining with the letter A. This person must catch the
bean bag, say a word begining with the letter B and then throw it to another
person This third person says a word begining with the leter C and so on.
Obviously
the game is meant to be played fast. If played with higher level students you
may not want to write the alphabet on the board. There are many ways to change
the game to make it adaptable to your level of students.
Digital Camera Scavenger Hunt
Level: Easy to
Difficult
This
game may require students to leave the classroom depending on how you set it
up.
Make
a list of things students must take photos of. Then put your students into
teams, each with their own camera and have them go out and take the photos. The
team that comes back first with all the photos is the winner.
Some
ideas for lists are:
- bus, taxi, car, bicycle, etc.
- restaurant, post office, mail box, traffic light, etc.
- In the classroom: pencil, pen, eraser, blackboard, etc.
- Around the school: principal's office, copy machine, cafeteria, etc.
For further review
of vocabulary, have the students look at all the photos and identify other
things that appear in each photo.
Words Beginning with a Given Letter
Level: Medium to
Difficult
The
teacher chooses a letter from the alphabet. Then each student must say a word
that begins with that letter. If a student repeats a word that has already been
said, then he/she is out of the game. The game ends when only one student
remains. That student is the winner. In high level classes students lose if
they say a past form of the verb. Example: see-saw. You can increase the
difficulty by adding a timer. Only allow each student 5 seconds to think of a
word.
Survivor Spelling Game
Level: Any Level
Use this activity to review vocabulary. Make a list of vocabulary
covered in previous lessons. Have students stand. Call out a vocabulary word.
The first student begins by saying the word and giving the first letter, the
second student the second letter of the word, the third student the third
letter, and so on until the word is spelled correctly. If somebody makes a
mistake they must sit down and we start from the beginning again until the word
is spelled correctly. The last student must then pronounce the word correctly
and give a definition in order to stay standing. The student who is left
standing is the "survivor" and wins the game. I usually give them
some type of prize. If all the students remain standing we have a pizza party
at the end of the week.
The Alphabet Game
Level:
Any Level
This game is used to practice alphabet and check their
vocabulary. Do as a competition. Divide students into groups of five (it
depends on the number of students you have) and ask them to stand in line. Give
to the students of the front a marker to write on the whiteboard. Then draw
with your finger an imaginary letter of the alphabet on the back of the
students at the end of the line. They must do the same with the student in
front of him/her and so on. The students with the marker are supposed to run to
the board and write any word that begins with that letter.
The spelling games we can use in the developing speaking
skills too. It is a half-truth that spelling can be picked up. Voracious
readers are often good spellers, but not always, nor does every language
learner read voraciously! A wisely planned foreign language course provides for
drills and exercises to ensure that spelling in mastered. Fortunately these are
readily converted into games.
A few general principles are
worth observing.
A lot depends on the visual
image of the whole word, which tends to be photographed on the memory. Thus the
visual image should never, if we can avoid it, be an incorrect one. Do not
write up misspellings on the board and do not allow a misspell word any pupil
has written there to remain – rub it out. Refrain also from giving the class
words of which the letters have been put in the wrong order. They can only sort
them out correctly if they know how to spell the word, and in the process of
trying to do so are likely to be confused by several incorrect versions.
Spelling games ought not to be
played as if they were only tests. Every spelling game should include or follow
a period of study – of the words used in the game.
Words are best introduced to
the class in the context of sentences. To focus on the spelling, it is
necessary to list them out of context now and then, but not for long. Words
like their and there, wait and weight, should always be put into a phrase.
There is point in including words, which the
class in general can spell easily.
Spelling exercises and games
are not so much needed at an elementary stage, when the learners have seen
relatively few words, as later, when they may have seen many. A brief spelling
game twice a week (if there are several weekly lesson periods) is probably
enough, but a hard-and-fast rule cannot be laid down.
The ability to write the word
is the main thing. The first writing is the copying from the board or book of
short and fully meaningful sentences, with the meaning of which the learners
have become familiar in oral communication. There is no reason to spell these
out orally.
If the foreign language
alphabet is the same as the mother tongue alphabet, the letter names need not
be taught until writing is well under way. It is another matter if the foreign
language alphabet is an entirely different one. Then we must give handwriting
instruction, and the learners might as well meet with the letter names along
with the new letters themselves. But even then there should not be a divorce of
what is visually learnt from what has been learnt orally. These new and strange
letters make up the sort sentences the learners have already been speaking, and
can be ‘found’, with the teacher’s help, in the visual forms of such sentences.
There are some examples on
spelling games.
Filling the gaps
Level: elementary
Age: young children
Group
size: whole class or groups
Every learner has a number of
cards, each bearing a letter clearly visible anywhere in the room. Each team
can have cards of one colour, different from the other teams’ colours. The
letters which occur most often in printed English are e, a, t, o, i, s, h, d, l, and r,
and each learner should have plenty of these; nobody should be given only
letters of low frequency.
Think of a word (not too short) and ask for
certain of the letters in it. Place the learners who have these letters in
order, but leave gaps for the letters missing. The class has to guess the word
and those with the missing letters then come forward to fill the gaps. Thus if
the letters provided are i, r, and
one f, and the correct guess giraffe is made, the teacher says Yes, good, it is giraffe, and shows a
picture of one. Now, what is the first
letter? Right, ‘G’. Who has a ‘G’? Harry, you were first. Come here. Where are
you going to stand? All right. What is the next letter? Is it ‘A’? No, ‘A’ doesn’t
come next. Where does ‘A’ come? Yes, Peter, stand next to ‘F’, and so on.
The letters are not necessarily taken in sequence.
Word-completion
Level: elementary and
intermediate
Age: children (possibly
also adults)
Group
size: whole class, teams, groups
A number of incomplete words,
either in sentences or with simple ‘clue’ attached to them, e. g. a be---r (begs), are on the board. The
pupils complete them on paper and if the teacher doubts their ability to do so
without mistakes he allows them the consult the textbook or dictionary. The
first to finish helps other members of his group or team. A limited time is
allowed.
Even if the completion is made
orally, it is helpful to write the words as well.
Wolves and lambs
Level: elementary and intermediate
Age: young children
Group
size: pairs, groups, or whole class
The teams or groups sit in
circles well apart from each other, and are visited by ‘wolves’ (or ‘tigers’ or
‘lions’ or some other animal if you like) from other teams. Each ‘wolf’ has a
list of words to be spelt, and fear is shown as he approaches. Anyone who
cannot spell the word the ‘wolf’ gives him has to stand aside as a captive
‘lamb’. After a short time the ‘shepherd’ (the teacher) chases the ‘wolves’
away and they take their ‘captives’ back to their own groups. The team with the
most ‘captives’ is the winner.
Pictures
Level: elementary
Age: children
Group size: individuals and
groups
Collect especially (for
spelling and reading games) pictures of objects, people, and activities the
class has been talking about. Paste them on cards, leaving room underneath for
phrase or a short sentence.
Reading is chiefly a matter of
reading whole words, phrases, and sentences (i. e. of understanding them in
print), while spelling is chiefly a matter of writing letters in the usual
order. Give the learners a stock of letter-cards and let them make words to
suit the pictures. Under the picture of a house, for example, they should build
up the phrase a ‘house’ or ‘This is a house’, under a picture of a
man or woman jumping either ‘jumping’
or perhaps ‘John/Barbara is jumping’.
Stop
Level: intermediate
Age: any (except young children)
Group
size: whole class, teams, or groups
Somebody thinks of a word and
indicates the number of letters in it by means of dashes on the board. The
others each guess, asking such questions as Is
there a ‘T’ in it? If there is, the letter ‘T’ is put in its correct place
in the word. Is there a ‘B’? And so
on.
If the letter suggested be not in the word, it
is written at the side of the board and crossed out. Thus, if the thought of
were table, an ‘S’ would be written
at the side as ‘S’. At the same time the first line of the sign is drawn
– it can be completed in exactly ten lines. Every time a wrong letter is
suggested, a line is added to this drawing. When the STOP sign is complete, the
team or group concerned has to stop playing. The last survivor wins the game.
It may be necessary to explain
the procedure beforehand in the mother tongue.
Pattern puzzle
Level: intermediate and
advanced
Age: any
Group
size: groups, individuals
Each group is given a card
bearing a letter-pattern, the same on each, as in the example here. The players
each write down on paper all the words they can think of containing some or all
of these letters, provided that the middle letter appears in each one. No
letter should be used more than once in any word. There is a time limit. The
group with most words is the winner.
Sentence relay
Level: intermediate and
advanced
Age: children
Group
size: whole class
At a leader’s signal the first
in each team runs to the board and writes a word, then back to his team,
handing the chalk to the second player, who does likewise, and so on. The aim
is to write a complete sentence, which must not come to an end until all the
members of the team have written one word each. If a word is misspelt or
illegible, it is rubbed out at once.
The words may be added either
in front of or after what is already on the board.
The
useful alphabet (self-initiated
independent learning)
Aims: Speaking skill
Level: Beginner
Time: 5-10 minutes
Organisation: Individuals
Procedure:
Each student gets a letter and has
to find 5, 10 or 15 words she/he thinks would be useful for them. They then
report to the class, perhaps as a mingle activity, using word cards (on one
side they write the letter, on the other the information on the word -
spelling, pronunciation, definition).
Chain Spelling (Shiri-tori)
Level: Easy to Medium
The teacher gives a word
and asks a student to spell it, and then a second student should say a word
beginning with the last letter of the word given. The game continues until
someone makes a mistake, that is, to pronounce the word incorrectly, misspell
it or come up with a word that has been said already, then he/she is out. The
last one remaining in the game is the winner.
This game can be made
difficult by limiting the words to a certain category, e.g.. food, tools, or
nouns, verbs, etc.
Spelling Contest
Level: Any Level
First, if you have a large
class you have to divide it in 2 teams. Then the teacher says a word or a
sentence depending on the level for the students to spell. Students
should spell these correctly with not even one mistake. The team that has more points
is the winner.
Hangman
Level:
Any Level
Divide the class into two teams. On the blackboard,
draw spaces for the number of letters in a word. Have the players guess letters
in the word alternating between the teams. If a letter in the word is guessed
correctly, the teacher writes it into the correct space. If a letter is guessed
which is not in the word, the teacher draws part of the man being hanged. The teams
which can guess the word first receives a point, then start the game over.
Now let we see what pronunciation games are.
Errors made in pronouncing a
foreign language vary to a certain extent from one mother tongue to another,
although some are widespread. Listening and speaking habits formed during the
process of acquiring the mother tongue make it hard for the learners to hear
and make differences of sound which are unimportant in that mother tongue. In
such circumstances it is no good asking impatiently Can’t you hear what I am saying? Yet it can be helpful to isolate
the sound and point out visible features of its formation, such as the position
of the jaws and lips. Indeed, this in itself may enable learners to hear it
better. Until they can hear that there is a difference between what they say
and what they should say, there will not be much advance.
Pronunciation drills, which
can take the form of games or contests, should be held regularly, but not for
long periods; five minutes every lesson may be enough, with a longer stretch
occasionally. They should be as meaningful as possible. Although it is
necessary to isolate sounds from time to time, sentence examples such as ‘The man outside ran away’ and ‘The men outside ran away’ do help
learners to realise that what may seem a very small difference of sound can
accompany a big difference of meaning. But at an elementary stage, while the
learners’ vocabulary is very small, these drills and games may have to be based
on isolated words and sounds.
Learners can act as the
teacher in activities but should not do so unless their pronunciation is
reasonably good. The teacher tells the learner what to say or writes it on a
piece of paper. If it is spoken accurately the learner’s team can win a point,
apart from any points others may win with their answers. It is interesting that
inability to make their fellow learners understand what they are saying does a
lot to convince learners of the shortcomings of their own pronunciation.
As the games and activities,
which follow are all meant to help pronunciation.
Are you saying it?
Level: intermediate
Age: any (except young
children)
Group
size: whole class, teams, groups
It is not enough to be able to
recognise differences between speech sounds; one must also be able to produce
them. Production exercises can also take the form of games. For instance: as a
means of overcoming persistent difficulties with the pronunciation of sounds, a
team contest may be arranged. Suppose the difficulty is poor discrimination
between /v/ as in veal and /w/ as in wheel. Assuming that the formation of
these sounds, in particular the lip positions, has been demonstrated one team
can take /v/-words and the other /w/-words, and then change. To begin with, a
few members of each team are called upon to say one or the other kind of word
(these will be on the board or can be given orally). Then small groups within each
team can be given a minute or two to find two-word or three-word phrases
containing both /v/-words and /w/-words. Points are awarded for the way in
which they say these, and the opposite team can be involved in the
adjudication.
Possible phrases: very wet/very warm, worse verses, wet
violets.
What are you saying?
Level: intermediate
Age: any (expect young
children)
Group
size: whole class
There are some numbered
sentences on the board, which differ slightly from one another in pronunciation
but greatly in meaning. Examples:
1a. I can’t find my class.
b. I
can’t find my glass.
2a. Ballet-dancers work very hard.
b. Belly dancers work very hard.
3a. The trees are full of birds.
b. The
trees are full of buds.
4a. We shall leave there.
b. We shall live there.
Students take it in turn to
read any sentence aloud (there should be about twenty on the board, based on
the learners’ actual difficulties with sounds) and various members of the same
team mention the number of the sentence they think has been read.
The same or different
Level: intermediate
Age: any (except
younger children)
Group
size: whole class
This game can be played with
sounds, words, or sentences. It goes roughly as follows: the teacher says two
sentences and the learners decide whether they are same or different. Examples:
Teacher: ‘We began to think.’ ‘We began to sink.’ Are they the same? I’ll say
them once more…Peter?
Peter: ‘The second one was different.’
Teacher: Right. Listen again: ‘That’s a good road.’ ‘That’s a good road.’
John: ‘Different.’
Teacher: ‘Listen again.’ (Repeats them)
John: ‘The same.’
Teacher: Yes, now listen again. ‘I’d like to look at your bag.’ ‘I’d like to
look at your back.’ Hands up.
And so on. Sometimes the
sentences are given in pairs, sometimes in threes or fours, and often they will
be identical, often different. The teacher should sometimes say ‘Listen again’
even when the answer is right.
It is essential that each
sentence of a pair should be spoken in exactly the same way (e.g. with the same
stress and intonation) apart from the one difference between them.
Which is which?
Level: intermediate and
advanced
Age: any (except younger children)
Group
size: whole class
These drill-games are like
those described under ‘The same or different’, but more is excepted of the
learners. They do not simply have to decide whether the utterances are
different or the same, but to identify them.
The presentation can be oral
or both oral and visual.
Suppose the pupils can hear
there is a difference between /i/ and /ı/ as in ‘You must leave there’ and ‘You
must live there.’ Let’s call ‘leave’ (go away) A, says the teacher, and ‘live’ (live in a place) B. Now, listen. Which is this? ‘You must live
there.’ Tom? Mary? Yes, it’s B. now what about this? And so on, with
scoring of team points if necessary.
Learners
can take the teacher’s place if they are good enough, but must be supervised.
Responses can be either oral
or written. If the responses is written, pupils write A or B or the words
themselves.
For the sake of fun and to
keep the class alert, introduce occasionally a sound which is neither of the
two, even if the word in which it is put is non-existent, as in You must /lev/ there. Neither is the
only acceptable response.
If
isolated words are being used, several can be given at once, the class being
told, for instance, Write A if you hear
the vowel sound of ‘bed’ (the thing you sleep in) and B if you hear the vowel sound of ‘bad’ (the opposite of good).
Now – ‘set, set, sat, set.’ The
answer should be A, A, B, and A.
Say what you mean
Level: intermediate and advanced
Age: any
Group
size: whole class
Here is a type of
pronunciation game in which there is a very close link between sounds and
meaning.
The teacher says, for
instance, What do people sometimes wear
on their heads? Hats. Right. Do they wear huts on their heads? Of course not.
But some people live in huts. Where? Does anyone live in a hat? (There
could be matchstick figures on the board of somebody wearing a hat and somebody
sitting at the door of a hut, as well as ridiculous ones of somebody with a hut
on his head and somebody sitting on a hat.) Now,
listen. Tell me whether I am right or wrong. Some people live in hats…Some
people live in huts…Some of us wear huts…and so on. Write R for right and W
for wrong.
Likes and dislikes
Level: intermediate and advanced
Age: any (except young children)
Group
size: whole class
This game can be adapted so
that the ultimate focus of attention is a pronunciation point. Examples: X likes watches but he doesn’t like clocks;
wheels but no bicycles or cars; windows but not doors; twilight but not dawn or
dusk (i.e. he likes words containing /w/). Y likes veal but he doesn’t like meat; violets but not flowers; virtue
but not goodness, volcanoes but not lava; lovers but not sweethearts (i.e.
he likes words containing /v/.)
There is a semantic link
between what is liked and what is disliked, and the listener’s attention first
focused on the meaning, which is puzzling. For example, how is it possible that
somebody can like wheels but not a bicycle?
This is the sort of game that
cannot be played many times, perhaps only once within its field of reference
(here pronunciation).
If the two sounds concerned
are both included in the statement, the ‘solution’ will be found very quickly
and the resulting ‘impact’ on the learner will be weaker. Examples: X likes wheels but he doesn’t like veal;
watches but not violins. This is also more inconsequential, as the semantic
link between the two items is not close.
In balanced activities approach, the teacher uses a variety of
activities from these different categories of input and output. Learners at all
proficiency levels, including beginners, benefit from this variety; it is more
motivating, and it is also more likely to result in effective language
learning.
Speaking/conversation games
Hotel
Receptionist
Aims: Cooperation, team spirit, speaking skill, miming
Level: Beginner/Intermediate
Time: 10-15minutes
Organisation: Groups
Procedure: Students sit in the form of a reception desk.
The teacher gives sentence to one person in the group, student reads and
memorises. This student is the guest. The guest has lost his/her voice and must
mime the problem or request to the collective receptionist. The receptionist
aks questions to discover what the guest wants.
The language is limited so suitable for a renge
of abilities- students gain confidence as they realise they are not performing
to a potentially hostile audience but simply working together as one group.
Pairs
interview
Aims: Speaking skill, asking questions, answering
Level: Pre-intermediate
Time: -
Organisation: Pairs
Procedure: This is useful at start of a course to help
people get to know one another and to create a friendly working relationship.
It also establishes the fact that speaking is an important part of a course
right from the start.
Put the students into pairs. They should
interview the other students, asking any question they wish, and nothing down
interesting answers. When finished they introduce the person they interviewed
to the rest of the class.
If you are concerned that the class may not
have enough language to be able to ask questions, you could start the activity
by eliciting a number of possible questions from the students.
Planning a
holiday
Aims: Make decisions, Speaking skill, writing skill
Level: Pre-intermediate/Intermediate
Time: 20-30 minutes
Organisation:
Groups
Procedure: Collect together a number of advertisements or
brochures advertising a holiday.
Explain to the students that we can all go on
holiday together, but we must all agree on where we want to go. Divide the
students into groups of three and give each group a selection of this material.
Their task is to plan a holiday for the whole group (within a fixed budget per
person). Allow them a good amount of time to read and select a holiday and then
to prepare a presentation in which they attempt to persuade the rest of the
class that they should choose this holiday. When they are ready, each group
makes their presentation and the class discusses and chooses a holiday.
Back to back
Aims:
Speaking skill, listening
comprehension
Level:
Beginners
Time:
10-20 minutes
Organization:
Pairs
Procedure:
The teacher should bring a
tape recorder to the lesson. While the music is playing or the teacher is
clapping, everybody walks around the room observing other’s people clothes,
hairstyle. As soon as the music stops, each student pairs up with the person
standing nearest and they stand back to back. Taking turns, each of them makes
statements about the other’s appearance.
After a few minutes the music starts again and
all partners separate. When the music stops a second time, the procedure is
repeated with a different partner.
A day in
the life
Aims:
Speaking, writing skills
Level:
Intermediate
Time:
10-15 minutes
Organization:
Groups of four to students
each
Procedure:
The class is divided into
groups. One member of each group leaves the room. The remaining group members
decide on how the person who is outside spent the previous day. They draw up an
exact time schedule from 8 am to 8 pm and describe where the person was, what
he did, who he talked to.
The people who waited outside are called in and
return to their groups. There they try to find out- by asking only yes/no
questions- how the group thinks they spent the previous day. When each ‘victim’
has guessed his fictions day, the group tries to find what he really did.
Secret
topic
Aims:
Speaking skill
Level:
Intermediate/ Advanced
Time:
15-20 minutes
Organisation:
Pairs, class
Procedure:
Two students agree on a topic
they want to talk about without telling the others what it is. The two students
start discussing their topic without mentioning it. The others listen. Anyone
in the rest of the group who thinks he knows what they are talking about, joins
in their conversation. When about a third or half of the class have joined in,
the game is stopped.
Which job?
Aims:
Speaking skill, logical
explanation
Level:
Intermediate
Time:
15-20 minutes
Organisation:
Groups of six students
Procedure: The students work together in groups. Each
group member writes down the ideal job for himself and for everybody else in
the group. The job lists are read out and discussed in the groups. Students
explain why they feel the ideal jobs suggested for them would/wouldn’t be
ideal.
Personalities
Aims:
Speaking and writing skills
Level:
Beginners
Time:
10-15 minutes
Organisation:
Individuals
Procedure:
The teacher unites a list of
names on the board. She asks the students to select the six personalities they
would like to invite to their classroom to give a talk and rank them in order
the preference. They write their choices in order on a piece of paper. All the
papers are collected.
The list of the names:
o
William
Shakespeare
o
Walt
Disney
o
Cinderella
o
James Bond
o
Napoleon
o
Monet
o
Sting
When
the final list for the whole class has been completed, students who selected
the most popular personalities are asked to explain their choice. Then at home
they write down the questions what they will ask from them.
Our
town
Aims:
Describing a town, writing
skill
Level: Intermediate/Advanced
Time:
-
Organisation:
Groups
Procedure:
Divide the class into groups.
Give each group the task of describing one feature of their town. For example:
– places of interest
– good places to eat at
– entertainment facilities
– sports facilities
– local industries, etc.
Each groups should write their description in
such a way that the feature described sounds attractive to someone visiting the
town. Each student should also make his own copy of the description.
Then form new groups, making sure that they
contain at least one representative from each of the original groups, and ask
them to write a full report on their town based on these descriptions. The
report may be accompanied by a map showing the location of various places of
interest, etc.
How do you feel?
Procedure: Tell
the students to close their eyes; they might like to place their heads on their
arms. Ask them to think about how they feel; they might think about their day
so far, or about their previous lesson with you and what they remember of it,
what they learnt and what their problems might have been. After a few minutes,
students who are willing to do so can say what their feelings are.
Describing Appearances & Characteristics of People
Level: Easy to Medium (Low to low intermediate)
Each
student is then give one sheet of paper. One student sits at the front of a
room. He/she describes a person and the rest of the class draws the person
being described.
It
is more interesting if the person being described is known by everyone. Once
the student has finished describing that person then he/she reveals who it is
and each student shows his/her drawing. The laughter from this is hilarious as
the impressions tend to make the character in question look funny.
It is a good idea to
encourage students to ask the interviewee student questions about who they are
describing.
Crazy Story
Level: Any Level
This
is an activity that will make your students speak in class and be creative.
- Ask students to write a word on a piece of paper and tell them not to show anyone. This word should be a verb (or whatever you'd like to rewiew).
- The teacher starts telling a story, then stops and chooses a student.
- That student will continue the story and must use his/her word. This student then chooses the next student to continue the story.
- The last student must end the story.
- After the story is over, the students then try to guess what words each student has written on his/her paper. The student who guesses the most words wins the game.
Suppose That
Level: Easy to Medium
This works well as a fluency activity
- You are the black sheep of your family. Explain to us why.
- You won a motorcycle and you are planning to embark on a voyage. Explain where you go.
- You arrive face to face with a person who you owe 100 dollars to. What do you say?
- You help an old woman across the street. It turns out that she is a magician. To thank you, she offers you four wishes. What do you ask for?
- You arrive home at midnight, you open the door and
Group Dialogue
Level:
Any Level
Following a simple warm-up where each person must say
a word associated with the word mentioned by the person before him or her, I
have them repeat the same procedure but with complete sentences, as if it were
a discussion between two people. For example: student 1, "Hi how are you
Joe?"; student 2, "Oh pretty good Sue. How about you?"; student
3, " Well, not so good."; student 4, " Why not?", etc. The
dialogue must procede in such a way that the last person concludes the
discussion and they bid each other goodbye. You never know where the
conversation will lead and it's excellent for listening, even without a point
system!
Writing games
Something
for everybody
Aims:
Speaking and writing skills
Level:
Intermediate/Advanced
Time:
10-15 minutes
Organisation:
Groups/class
Procedure:
Imagine that you, that is all
of you together, have 200 $ left over from a bargain sale you organised. You
should now think of what you could do with the money so that everyone in the
class is satisfied. First write down all the ideas you have without talking
about them or commenting on them, then rank them. When you have found one
suggestion you all agree with, present it to the class. The class then tries to
agree on a common proposal by arguing and presenting reasons.
Writing a
questionnaire
Aims: Writing skill, making a questionnaire
Level: Pre-intermediate-Advanced
Time: 10 minutes
Organisation:
Pairs
Procedure: the students preferable working in pairs, write questionnaries which
they can use to interview one or more other students in the class.
Questionnaries can focus on specific topics and even particular items of
language.
Find someone
who?
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Name
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Can play the piano
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Is interested in fairy tales
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Likes horror films
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Has a brother and a sister
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Always gets up early
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Has a special pet
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Writing puzzles
Aims:
Writing skill, making
sentences, answering correctly
Level:
Beginner-Advanced
Time:
5-10 minutes
Organisation:
Individuals/pairs
Procedure: The students working individually or in pairs.
They should write one or more puzzles which they give to other students to
answer.
What is it?
It lives on the tree. It is a small animal.
It jumps very quickly from one branch to
another.
It eats nuts.
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Writing jumbled texts
Aims:
Writing skill, dialogue or
short-story writing, sentence connection
Level:
Pre-intermediate-Advanced
Time:
20-25 minutes
Organisation:
Pairs/groups
Procedure:
the students work in pairs or
small groups to write a dialogue or a short story, which they then cut up into
separate sentences and give to another pair or group to put together.
They met Little Red Riding Hood who has a
small umbrella.
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Suddenly the wolf ran out from a cave.
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When they entered the forest, it began to
rain.
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It stops raining.
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The children were trembled because they were
afraid of the wolf.
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And finally Jack and Jill, Little Red Riding
Hood and the wolf had a picnic in the middle of the forest.
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Jack and Jill went to the forest to play
hide-and-seek.
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Book
reports
Aims:
Writing skill, reading skill
Level:
Intermediate/Advanced
Time:
-
Organisation:
Individuals
Procedure:
Ask each student to write a report on a book he has read. If there is a
class library, he should choose book from this and place the report he has
written inside the book for the guidance of prospective readers. If there is no
class library, the book reports may be circulated among the students in the
class in a folder. Similarly, the students may be asked to report on new
records or on films they have seen.
Noticeboard
Aims:
Writing skill, correct usage
of the language
Level:
Pre-intermediate-Advanced
Time:
-
Organisation:
Individuals
Procedure:
Ask the students to write ads
or notices for things which they would like to sell or buy. These should be
pinned on the class notice board or circulated round the class in a folder. The
notice board may also be used as the location for some of the activities.
Class
wall sheet
Aims:
Writing skill, team spirit
Level:
Pre-intermediate-Advanced
Time:
-
Organisation:
Groups
Procedure:
Ask each student to write a
contribution for a class wall sheet- items of class news, items of general
interest. Divide the class into three or four groups and ask them to edit the
various contributions. They must also decide how these will be arranged on the
wall sheet. These wall sheets, when completed, should be displayed for the
other students to read.
Writing
clues for crosswords
Aims:
Writing skill, sentence
making, imagination
Level:
Pre-intermediate-Advanced
Time:
15-20 minutes
Organisation:
Pairs/Groups
Procedure:
For this the students, working
in pairs or small groups, are given a crossword puzzle (perhaps made up by
another groups). They then have to write the clues. The clues can consist of a
series of sentences.
Instructions
for a game
Aims:
Writing skill, game-like
learning
Level:
Pre-intermediate
Time:
10 minutes
Organisation:
Groups
Procedure:
For the single board game
below, the students working in groups, can write their own instructions for
moving round the board. For example:
o
If you can
ride a bicycle, go forward 3 squares
o
If you got
up before 9 o’clock, go back 2 squares
o
If you
haven’t had breakfast, go back 4 squares
To play this game, the students take it in
turns to throw a dice, moving round the board first from left to right, then
right to left. When they land on a square, they look at the instructions to
find out about their move. The first player to reach ‘home’ is the winner.
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A
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D
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E
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G
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H
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K
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W
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R
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T
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C
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P
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V
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Z
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F
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I
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J
|
L
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S
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B
|
M
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O
|
Y
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T
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F
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J
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D
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Z
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I
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V
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R
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C
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H
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E
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A
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N
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Q
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P
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K
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Home
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Jumbled
story
Aims:
Writing skill, make up a story
Level:
Pre-intermediate-Advanced
Time:
15-20 minutes
Organisation:
Groups
Procedure:
The students, working in
groups, have to write two short stories of about four to six sentences each.
The stories can be about the same person or similar event. The stories are then
cut up into separate sentences and given to another group to sort out into the
two original stories.
Instructions
for drawing a map or a picture
Aims:
Writing skill, using of
instructions, fun.
Level:
Pre-intermediate-Advanced
Time:
15-20 minutes
Organisation:
Groups
Procedure:
The students, working in
groups, have to draw a simple map or picture. They then work out the step by
step instructions for drawing these. They must decide how much detail they want
to include. The groups then exchange instructions and try to draw one another’s
pictures. As the final stage they check their pictures against the original
ones. Then at home they can colour the pictures.
Headlines
Aims:
Writing skill, imagination
Level:
Pre-intermediate
Time:
10 minutes
Organisation:
Groups
Procedure:
Give each group one or more
headlines. These can be invented or taken from real newspapers. Ask the
students to discuss and write out the related story. At this level the students
should not be asked to try to write a newspaper account of the story. The
important thing is for them to use their imagination. Real or imaginary book titles can also be
used to stimulate a similar activity.
Cutting down texts
Procedure: Take a
short text of up to about 30 words (it can be from your course book), and write
it up on the board. Students suggest any section of one, two or three words
that can be cut out, while still leaving a grammatically acceptable – though
possibly ridiculous – text. Sections are eliminated for as long as it is
possible to do so. For example:
The
princess was awakened by the kiss of a handsome prince.
The princess was awakened by the
kiss of a prince.
The princess was awakened by a
prince.
The princess was awakened.
The princess!
Princess!
The students then try to reconstruct
the original text.
Writing Idea
Level: Medium to Difficult
I asked my students to write in their daily journals what rules they
would like to see implemented in our classroom and which rules they beleived
would benefit our class the most. I then asked them to imagine how it would be
if we had no rules in our class, in our school, and in the world. I asked them
to weigh the pros and cons of this idea and write whether or not they would
like to experience or live in this type of environment.
Warmer games
Picture
difference
Aims: Find out the differences
Level: Beginner/Intermediate
Time: 10 minutes
Organisation:
Individuals/Pairs
Procedure: In pairs, one student is given picture A, one
picture B. Without looking at the other picture they have to find the
differences (ie by describing the pictures to each other).
Three
adjectives
Aims: Speaking skill
Level: Intermediate
Time: 10-15 minutes
Organisation:
Individuals, class
Procedure: On a piece of paper each student writes down
three adjectives which he feels describe himself. All the papers are collected.
The teacher reads out the papers one after the other. With each set of
adjectives the group speculates who wrote them. The student concerned should be
free to remain anonymous. Then each student is asked to write down three
adjectives which characterise his state of mind.
Rules
and regulations
Aims:
Rules and regulations,
comparison, writing skill
Level:
Pre-intermediate-Advanced
Time:
5-10 minutes
Organisation:
Groups
Procedure: Divide the class into groups and ask each
group to draw up a list of rules and regulations to control a certain
situation: for example, safety precautions (fire, hygiene, etc.) for a holiday
camp. After each group has finished drawing up its list of rules and
regulations, ask them to compare these with those of other groups.
Don’t say yes or no
Procedure: One
volunteer student stands in front of the class. The rest fire questions at him
or her, with the aim of eliciting the answer ‘yes’ or ‘no’. The volunteer has
to try to answer the questions truthfully without these words. This will mostly
be through the use of ‘tag’ answers such as ‘I did’ or ‘She does not’. If the
volunteer does say the forbidden words, he or she is ‘out’ and another is
chosen. Give a time limit of one minute; if within that time the volunteer has
not said ‘yes’ or ‘no’, he or she has won.
Finding the page
Procedure: Write
up
or dictate a series of words (possibly ones they have learnt recently).
The students have to find each word in the dictionary and write down the number
of the page where it appears. You, of course, have to do the same! How many of
the words can they find the right pages for in three, four or five minutes?
The aim of the exercise – which the students
should be made aware of – is to improve their speed and efficiency in finding
words in the dictionary.
Numbers in my life
Procedure: Each
student thinks of a number which is important in his or her life – a date, a
telephone or house number, an age, or whatever. A volunteer writes his or her
number on the board, and the others try to guess what it is and why it is
important.
Odd one out
Procedure: Write
six words on the board from one broad lexical set. For example:
Chair table window cupboard desk shelf
Ask the students
which word does not ‘belong’ to the others. Challenge the students to argue why
this word is the ‘odd one out’. For example, a window is outside and inside a
building and the other objects are all inside. Encourage students to argue that
another word is the odd one out. One might say that chair is the odd one out
because it is the only one that you normally sit on.
Use the dictionary
Procedure: Give a
set of six to ten English words the students probably do not know yet. They
find out the meanings of as many as they can from the dictionary within a given
time: three minutes, for example. Check the meanings.
This activity can be used to prepare the vocabulary they
are going to meet in their next reading passage.
Bang Bang
Level: Easy
Divide
the group into two teams. Explain that they are cowboys and they are involved
in a duel. One student from each team comes to the front. Get them to pretend
to draw their pistols. Say "how do you say..." and a word in their
mother tongue. The first child to give the answer and then "bang
bang", pretending to shoot his opponent is the winner. He remains standing
and the other one sits down. I give 1 point for the right answer and 5 extra
points if they manage to "kill" 4 opponents in a row.
Editor's
Note: Instead of saying the word in the students' mother tongue, it would be
possible to use a picture or to say a definition ("What do you call the
large gray animal with a long nose?")
Paper Airplane Game
Level: Any Level
Draw a target (with points
- like a dart board) on the white board or use a cardboard box in the middle of
the room. Then, students make paper airplanes and launch them after they answer
your question in the form of a sentence. I don't except my beginners/low
intermediate students to form complete sentence so I help them to form correct
sentences. To my surprise they will repeat the sentence several times (while
I'm helping them) just so they can throw their airplane. For beginner and low
intermediate classes, I recommend formulating questions that lead to 1 or 2
types of answers. This allows for better memorization. For example, use
CAN/WILL questions and write the beginning part of the answer on the board
"I can/will...". I recommend giving a prize to make the target
points mean something, thus peaking their interest.
Pictionary (Game 1) - revamp -
Charades (Game 2)
Level: Any Level
Write
out series of categories like professions (doctor, bus driver, etc.), animals,
foods, actions (fishing, haircut, etc.) then divide the class into groups of 2.
One student draws and the other guesses. Next turn, the guesser draws and
drawer guesses. This game works best with the arbitrary stop watch (30
seconds). This is designed for one lesson.
Then
for another day take the same categories (or create new ones) and play the same
game except students, this time, act it out (no speaking or noises).
Can You Find What Is Different?
Level: Easy
Ask
a volunteer to go out of the classroom. While the student is out of the room,
the other students change their sweaters, shoes, coats and so on. Bring the
student who went out of the classroom back inside. He/she has to guess the
differences (speaking in English, of course.)
Alphabet Liar Game
Level: Any Level
- Take a pack of letter cards, mixed up. It is better if it is not a complete alphabet, and there are some duplicate cards.
- Deal all the cards out to the players
- Students take it in turns to play cards face down. They must go through the alphabet, starting from 'A', playing one card face down and saying the letters in Alphabetical order.
- Even if they do not have the card to be played for that turn, they must play any card and pretend it is the card they said. Say the sequence has gone A, B. The next player must play a card and say C, even if he has not got an C.
- If any player does not believe that someone has played the real card, he can say: "You're a liar" and turns the card over. If the card has the letter which was said, the challenger picks up all the cards. If it is not, the liar picks up all the cards in the pile. The winner is the first one to finish all their cards.
What's Your Name?
Level: Easy (Raw beginners)
One student sits in the front of the classroom (usually in the
teacher's comfortable chair) with his back to the other students. The teacher
then points to students in the class and asks "What's your name?" The
student indicated must respond "My name is__________" with either his
own name or the name of someone in the class. The student in the front cannot
see who is speaking. The teacher says to him, "Is it___________?" and
he, must say "Yes, it is" or "No, it isn't". If the student
in front is correct, he gets to stay there, but if he's mistaken, he changes
place with the student who fooled him.
Good Morning Balls
Level: Any Level
- You have three different coloured balls, (they should be very light weight, samll balls).
- Get the class to make a circle.
- Then give three people a ball.
- Red Ball - Good Morning
- Green Ball- How are you?
- Blue Ball - Fine thank you and you?
- The class members pass or gently throw the balls and the person who receives them says the meaning of the balls.
Air-write
Level: Any Level
One person "writes" letters, words, numbers, shapes etc: in
the air and others guess what it is. Can be done in pairs, as a group, along a
chain. Can also be played as back-write, that is, writing the letter/word/...
on the back of another and they guess what it is.
Karaoke
Level: Difficult
Size: for larger classes
Preparation: choose songs that are easy to
understand and somewhat enjoyable.
1. Divide the students up into groups of 4-5 people.
2. Give each group a different song. Have them figure out all the words
to the song. Make sure that not just one person is doing the work, but that it
is a group effort.
3. Give them the entire class (one hour) to work on it. Next class,
have them return to their groups to practice one time.
4. You then have the group as a whole, stand up and sing along with the
recording.
Traffic Light Questions
Level:
Any Level
This games works especially with adult students who
are reluctant to speak about personal issues. Prepare three cards (a green, a
yellow, and a red one) with six questions each. The questions on the green card
are easy and not personal, and the ones on the red card are more difficult and
personal. Each student throws a dice twice. The first time is to decide upon
the color of the card (1 or 2 = green card; 3 or 4 = yellow card; 5 or 6 = red
card) and the second time is to choose the question.
The Miming Game
Level:
Any Level
This is a simple game which requires little
preparation. Divide your students into groups of 2 people (there may be two
groups or more). Give each group a sentence that includes grammar and/ or
vocabulary already practised, and underline the words that should be guessed
exactly. One of the students in the group has to mime the sentence and the
other has to guess. Of course the other groups will also be allowd to guess,
which will create competition.
Who am I?
Level:
Any Level
You can use use this with any subject. Write the names
of famous people (mixed nationalities) on small pieces of paper. Tape a name on
the forehead of each student. The individual student should not see his or her
paper, but the others should. Then, like with 20 questions, only yes or no
questions should be asked. Perhaps start with yourself and ask "Am I am
man?" If the answer is yes, I can ask again, but if the answer is no, it's
the next person's turn. Play until everyone has guessed who he or she is! This
can be played with nationalities, countries, household objects, anything and
it's a gas, especially for adult students!
Guess the Object
Level:
Any Level
The teacher prepares cutout pictures that are pasted
or taped to index cards. One student selects a card and must describe it in
English until another student can guess the object. This is very much like
"20 Questions" but instead of the challenge being to ask questions,
the bonus is on the cardholder to verbalize the description. The teacher should
be careful to select pictures that reflect the vocabulary level of the
students. Simple objects, like "baby", "door" or
"car" are good for beginners. Later on, more complicated pictures
that suggest actions, scenes and relationships could be used, like:
"mother bathing child".
Twenty Questions
Level:
Any Level
First one member of the class chooses an object, an
occupation, or an action which ever you decide. Then members of the class try
to discover what it is by asking questions which can be answered by
"yes" or "no". For example, if the subject is
"occupations" then the questions might be like these.
Do you work in the evenings?
Do you work alone?
Do you work outside?
Whispering Game
Level:
Easy
Divide the class into two teams. Line up the players.
If there’s an odd number of a player, one can be the teacher's
"helper". The teacher or his helper whispers a message to the first
person of both group A and group B. The game only starts when both players know
the message. Then each player whispers the message to the next player in his
group sucessively until the last player gets the message. The team which can
repeat the message first and correctly receives a point. Start the game over
with the second student of each group becoming the first ones in line.
Grammar games
Something
else
Aims:
Speaking skill
Conditional sentences
Level: Intermediate
Time:
10-15 minutes
Organisation:
Individuals
Procedure: The teacher explains the basic idea of the
activity: “Suppose you weren’t you but something else entirely, eg: animal,
musical instrument, colour, and city. Just think what you would like to be and
why”
Comparing things
Procedure: Present
the class with two different (preferably concrete) nouns, such as: an elephant
and a pencil; the Prime Minister and a flower; a car and a person (preferably
using vocabulary the class has recently learnt). Students suggest ways of
comparing them. Usually it is best to define in what way you want them to
compare, for example, by using comparatives:
A
pencil is thinner than an elephant.
Or by finding differences:
The
Prime Minister is noisy and a flower is silent.
Or similarities:
Both
a car and a person need fuel to keep them going.
Jumbled sentences
Procedure: Pick a
sentence out of your coursebook, and write it up on the board with the words in
jumbled order:
early the I week to during have to go sleep
The students work out and write down the
original sentence:
I have to go sleep early during the
week or
During the week I have to go to sleep early.
If there is time, give a series of similar
sentences, and the students do as much as they can in the time. You can use
activity to review a grammatical point, taking the sentences from a grammar
exercise.
Match the adjectives
Procedure: Write
three adjectives on the board. For example:
Important dangerous heavy
Ask the students to suggest
things, which could be described by all three adjectives. For example:
Student A: A car.
Student B: A plane.
Student C: An army.
Student D: A printing machine.
In pairs, ask the
students to jot down three adjectives and as many things as they can think of
which those adjectives could describe. Take three adjectives chosen by one pair
of students, write them on the board and ask the class to suggest things, which
the words might describe. Compare and discuss the pair’s suggestions with those
of the class.
Sentence starters
Procedure: Write
on the board:
Being
young is…
Ask the students to call
out what they think could be added to this sentence beginning. It there is
time, ask the students to work with a neighbour, to select four of the lines,
put them in order and then to find a fifth line which they feel makes the
writing more like a poem. For example:
Being
young is being with friends.
Being
young is losing friends.
Being
young is taking examinations.
Being
young is wondering.
Classroom Rules: Must and Mustn't
Level: Easy to
Medium
- Prepare small pieces of paper each with either one thing students must do or one thing students must not do.
- Tell the students that they are supposed to form sentences that explain classroom rules.
- Divide the class into groups (of 4 if possible, so that everyone gets a chance to speak).
- Give each group the pieces of paper.
The winning group,
the group that finishes first, reads their sentences aloud. (Each student of
the group reads one or two sentences depends on size of group.)
It's
an easy game and the preparation does not take too much time. You can make as
many rules as you wish.
Act Out an Activity
Level: Easy to
Medium
This is a
game-like activity to teach continous tense. One student simply acts out some
activity (e.g.cooking) and the other students guess what that student is doing.
The student who guesses correctly acts out another acitvity...
Reviewing Tenses
Level: Any Level
Preparation:
- Print out three sentences (negative, positive, and question) of the tense you want to review.
- Cut each sentence into words.
The Activity:
- Students work in groups.
- Give each group of students words of a sentence and ask them to make the sentence.
- Draw a table on the board and ask students to tick sentences at suitable positiions, positive, negative, or question.
- Ask students to make rules of the tense.
Example:
- Three Sentences:
- I am a student.
- I am not a student.
- Are you a student?
- The Rules:
- TO BE at the present simple
I am a student. - Positive: S + am/is/are + O.
I am not a student. - Negative: S + am/is/are + not + O.
Are you a student? - Question: (Ques words) + am/ is /are + S + O?
Find Parts of Speech of Words in a Sentence
Level: Any Level
- Prepaire cards with parts of speech. Give these to your students.
- Write the sentences on the board.
- Ask your studnets to find parts of speech of words in the sentences.
- You can divide the class into teams to make the games more fun.
Example: Your sentence:
I WENT TO SCHOOL YESTERDAY.
pronoun verb preposition noun noun
Ball Game
Level: Any Level
Students stand up in a circle around the teacher. A ball is tossed to a
student and the teacher asks a question, e.g.: "Say a color". The
student then responds and throws the ball back to the teacher. The teacher then
throws the ball to another student and asks another question. For higher
levels, you can ask such questions like "Give me the past participle of an
irregular verb". This is a fast game, and it is great for reviewing
vocabulary.
Acting Adverbs
Level: Easy to Medium
This activity is a great way to introduce the idea of how adverbs
affect the way a verb action is done. Divide the blackboard in two and write as
many verbs on one side and as many adverbs on the other as you can (get the
class to come up with them). At this stage you can also teach how adjectives
'turn into' adverbs by writing down adjectives e.g. angry, happy, and adding
the 'ily'. Then divide the class into two teams and perhaps give them goofy
team names (I find they enjoy giving each other names). Then get one team to
choose a verb and adverb combination and the other team has to act it out, e.g.
talk crazily.
Prepositions Game
Level: Medium to Difficult
Prepare a text that contains prepositions. Take out the propositions
and print them on a separate sheet, then cut this sheet so that each
preposition is on a piece of paper, then put all of them in an envelope. Divide
the class into groups and give each group an envelope. Tell the students that
you are going to read a text and whenever you raise your hand they should bring
a suitable preposition and put it on your desk and that the fastest team would
get points. Read the text with each groups' order and cancel a point for each
mistake. Finally read the text with correct prepositions. You can play this
game with adj as well as a, the and an.
Associations Using the Subjunctive Mood
Level:
Medium to Difficult
This game is very useful to teach the subjunctive
mood. All your students take part in this game. One of the students goes out of
the room. All the rest think of one student (he or she should be present). The
student who went out of the room comes in and asks "If this person were a
vegetable (fruit, sweet, animal, car, nature, flower, city etc) what vegetable
(fruit, sweet, animal etc) would he be?" One of the students answers in a
full sentence: "If he were an animal he would be a dog" for instance.
After some questions and answers the student who is asking the questions should
guess who it is and the game begins again with another student going out of the
room.
Present Continuous Videos
Level:
Any Level
I've used this activity in just about every class I've
ever had, it's suitable for any age group and any level but the best thing
about it is that it requires almost no preparation. You'll need a video. I
usually use Mr Bean but anything will do as long as it isn't dialogue heavy and
has a lot of action. The students will need a piece of paper and a pen. Arrange
students in two rows and seat them back to back so that the video can be seen
by one row (watchers) but not by the other (writers). Explain to the watchers
that they are to describe the action taking place on the screen using the
present continuous; they can also describe clothing, people, anything really
but try to keep the focus on the action. The writers have to listen carefully
to the watcher sitting behind them and write down as much information as they
can. Keep this going for about five or ten minutes (or as long as a Mr Bean
sketch) then get them to swap chairs and play a different sketch/segment for
the new row of watchers. Put the students into two groups according to row.
They must now pool their notes and create their own version of events.
Village Fair
Level: Easy to Medium
Aim: To practise interrogatives; suggestions;
acceptance; refusal etc.
Each student decides what wares he is carrying to market to sell.
Also what he wants to buy to take home.
Melee': Students move around classroom trying to sell their wares;
haggling over prices, quantities etc.
They use language such as How about...?; Could you make that...?;
That's a deal; No deal etc. End of 10 minutes all students report to rest of
class what sales they made, what they couldn't sell and what they bought.
Depending on the proficiency of the class, language help may be provided at the
beginning.
Bingo! (with irregular verbs)
Level:
Easy
The teacher prepares a 5x5 grid with 25 irregular
verbs in the past tense in each square. Make enough variations of these grids
so each student has one that is slightly (or very) different. The teacher then
calls out the verbs in their present tense form until a student gets five in a
diagonal or horizontal row. Bingo! While it may seem time-consuming to make the
grids, they can be used over and over. This game is received very
enthusiastically because often, students are already familiar with it. It is
great as a warmup activity and can have many variations (past-participle, time
of day, vocabulary).
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